Sephiria Dagger – Stats, Upgrades, and How to Obtain

Learn all about the Sephiria dagger: base stats, parry and Fury mechanics, every upgrade path, how to unlock it, and how it compares to other weapons.

Overview

The sephiria dagger is the third weapon unlocked in Sephiria, a fast-attacking melee weapon that trades hit stun and raw damage for speed and precision. Its defining feature is the Parry special attack, which lets you negate enemy attacks and follow up with a powerful Fury lunge.

Unlike the standard sword and shield or the steel greatsword, the dagger has almost no ability to interrupt enemies. You must rely on agility, positioning, and well-timed parries to survive encounters. This makes it one of the most technically demanding weapons in the game, but also one of the most rewarding when played well.

The dagger is part of a weapon roster that, as of March 2026, includes six total weapon types. Each weapon can be reinforced twice, with the second reinforcement building on the first.

Data Table

The dagger's base stats and damage coefficients are summarized below. These values are sourced from the weapon enhancement database.

StatValue
Normal attack combo5 hits
Normal attack damage coefficients0.58 / 0.58 / 0.6666 / 0.6666 / 1.2
Dash attack coefficient1.1
Parry coefficient1.3
Fury coefficient4.8
Probabilistic artifact activation coefficient68.75%
Attack speedFastest of all weapons
Hit stunVery low

The low activation coefficient means that artifacts with a chance to trigger on weapon attacks will proc less often with the dagger than with slower weapons.

How to Obtain

The dagger is unlocked as the third playable weapon in Sephiria. According to a player-run playthrough, the weapon becomes available after unlocking the first two weapon types, with the dagger being the next unlock. The exact unlock condition is not confirmed in the source material.

Once unlocked, the dagger can be selected at the start of a run. Weapon enhancements for the dagger appear at the Anvil during a run, allowing you to change its behavior and specialize your build.

Uses

Parry and Fury

The dagger's special attack is Parry, which consumes MP and has a generous timing window. When you successfully parry an enemy attack, your weapon glows red and you gain Immersion. Pressing the special attack button again consumes Immersion to unleash Fury, a forward lunge that deals massive damage and briefly ignores enemy attacks.

Community reports from a player playthrough note that not every enemy attack can be parried. For example, thrown explosives cannot be parried. Some boss attacks also appear to be unparryable, though this has not been systematically verified.

Playstyle

Because the dagger has almost no hit stun, you cannot simply attack enemies to interrupt their moves. The dagger rewards:

  • Precise parry timing to negate attacks and build Immersion
  • Kiting and positioning to avoid damage while the fast attack combo whittles down enemies
  • Fury management to burst down enemies or escape dangerous situations

A player-run playthrough describes using the dagger with the Red Hooded Rabbit costume, which lowers max MP but increases MP regeneration. This allows more frequent parries, since parry costs MP.

Build Synergies

The dagger's fast attack speed and multi-hit combo make it a strong candidate for:

  • On-hit effect builds that trigger on every weapon attack
  • Critical hit builds that benefit from many attack rolls
  • Companion builds that use the dagger's mobility to stay safe while allies deal damage

Upgrades

The dagger has seven primary upgrade paths, each with two reinforcement stages. The second stage builds on the first.

Primary UpgradeEffectSecondary UpgradeEffect
Crossing the ThresholdDash attack grants +20% normal attack damage and +30% dash attack damage for 10s. Disables Fury.Lightless BladeDash attack becomes Sword Prison: attacks an area with 33% reduced damage, gaining hits with attack speed.
Crossing the Threshold(see above)Absolute Envy3rd, 4th, and 5th normal attack damage +25%. Increases hit stun.
Dry WindFury damage +20%.Creeping DespairFury damage +10% more. Successful parry charges Immersion twice.
Dry Wind(see above)Difficult ExperimentParry disabled. 20% chance to gain Immersion on weapon attacks. Immersion can be recharged up to 2 times.
Flame DaggerParry becomes Dagger Throw: fires 5 daggers forward dealing fire damage.Heated BladeDagger Throw fire damage +10% and projectiles pierce enemies.
Flame Dagger(see above)Blazing TeethDagger Throw applies burn debuff.
Lightning DaggerWeapon attacks deal +20% lightning damage.Dark Clouds Hanging OverDark cloud damage +15%, lightning damage +5.
Lightning Dagger(see above)Lightning's Fury70% chance to apply electric shock on weapon attack. Electric shock stack limit +1.
Cotton LegNormal attacks become throwing shuriken projectiles.Ice Bird FlowerWeapon attack critical damage +30%.
Cotton Leg(see above)DarknessWeapon attacks grant Dominance buff: allies deal 5% more damage and attack 6% faster, stacking to 5.
Jade RemnantParry disabled. Gain Immersion every 2.8 seconds. Evasion increases charge speed up to 33%.Endless SleepEvasion further increases Immersion charge speed. Removes the charge speed cap.
Academy Magic SwordParry costs 0 MP. Successful parry recovers 22% MP.Book of ImitationFury becomes Grimoire: Duplicate, reusing the last spell book cast once.
Academy Magic Sword(see above)Academy Magic Sword – LiberationFury becomes Liberation: consumes all MP to fire projectiles (1 per 8 MP). Damage scales with max MP.

Removed Upgrades

Two dagger upgrades were removed from the game in patch 0.10.6:

  • Safe Start – Increased parry damage by 100% and movement distance
    • Shadow of Hope – Parry kills restored HP; parry damage +80%
    • White Smile – Increased parry timing window; parry MP cost -30%

These upgrades are no longer obtainable in current versions of the game.

Version Context

The dagger has received several balance changes across patches:

  • Patch 0.11.5 increased the power of the last normal attack, dash attack, and parry, and reduced parry MP consumption.
  • Patch 0.10.6 added the Academy Magic Sword upgrade path and disabled the Safe Start path.
  • Patch 0.9.6 changed the Difficult Experiment upgrade to include special attacks in its Immersion chance.
  • Patch 0.9.8 added the Darkness upgrade for Cotton Leg.